Tue, 14 May 2013 08:00:44
I WARNED YOU ABOUT APOSTROPHES IN YOUR SESSION NAME BRO!!!!!!!
I TOLD YOU DAWG!!!!!!!!!!!
(should be fixed next dev build)
Mon, 13 May 2013 23:49:08
So I had an appointment a little over a week back where we got results from the aforementioned radiation injection, weighed up the latest blood tests, and generally went over the “case” thus far. The diagnosis we’ve reached is a thing called “dysplastic kidneys” which basically means they formed incorrectly at birth and are naturally weaker as a result.
My function percentage is hovering around 40%~35%, and I’m on medication so hopefully it’ll stick there. If it doesn’t (and we have no idea whether it will yet) then I’ll need to start preparing for end stage renal disease treatments, which in a nutshell is “your kidneys have failed, we need to keep you alive somehow”. I’d like to say “that’s probably not going to happen”, but we really have no idea at this point. I could go in for my four monthly checkup and find out that I need to start preparing for “life-extending measures” because the function’s dropped to 30% and it starts falling faster the lower it is (I’m currently at stage “3b” which is 45% to 30%, and stage 4 is where things start getting serious I’m pretty sure)
My personal feeling is that that’s unlikely for a few reasons (I’m on medication which slows degeneration and I probably started off at like 50% so having only dropped so much in 21 years is a good sign), but the fact that most people with this suffer kidney failure in their teens is kind of daunting, like I’m already on borrowed time or something. I mean even if it comes to end-stage treatment the fact that the rest of me is doing well will improve my ability to accept treatments, so really it’s not the end of the world. I’m just a little scared that maybe I’ve only got a couple decades left.
So yeah, not much really new except the specific diagnosis and some random internet research I did. It’s still a thing I’m working through and coming to terms with living with, which along with catching up on uni work that I missed out on thanks to this whole debacle is the main reason I’ve been doing a lot less for the project recently (I’ve mainly slipped into an advisory role, although dev environment tech permitting I should have a couple roletechs good for the next push at least).
And I know I say this a lot, but everyone else working on the game has really stepped up in terms of keeping things not only functioning but moving forward as well. Check the credits page and again, please send some personal thanks if you feel like it. The work they’ve done is outstanding and essential to the continued development and maintenance of the project, and gives me confidence that even if I dropped dead tomorrow they’d find a way to keep things going. (That’s not gonna happen, though, of course!)
In summary, sorry I haven’t been able to take a whack at any bugs or put up new features recently, or even stay in touch with what’s been going on with the game beyond hearing from other devs really. I hope everything’s going alright and you’re all having fun with things as they are. =)
Sun, 12 May 2013 08:15:18
Blah: So I really screwed up strifing by adding that additional anti-cheat measure and forgetting to circumvent it for dream moon/battlefield strifes. I THINK that I fixed every instance of that a little while ago, but if I didn’t please let me know.
Fri, 10 May 2013 16:37:40
Blah: Got ya some cool new toys to play with! A mass inventory item recycler, better submission navigation, chain code fixes and flying item functionality, and also an atheneum!
Tue, 07 May 2013 23:15:50
Time wasting is currently not working, it will be fixed on the next dev push but to be honest it’s not exactly high priority :p. You can go squash a level 1 enemy on your dream moon to waste an encounter instead, and you even get a rung/boons for it!
Tue, 07 May 2013 23:13:52
I guess I may as well announce this now. Imps in dungeons have a chance of dropping a new abstratus! It’s randomized, but I believe the current resetter does ‘em all. Nevertheless, I highly recommend you take your new abstratus for a whirl before just resetting it straight off.
Tue, 07 May 2013 06:50:36
Blah: Turns out we missed yet another variable since the scratch: the one that holds the old session name of a player that was exiled. I just now re-added it, but if you need to unexile a player that was exiled before this you will have to manually inform me who you are trying to unexile and what your session is called. (Please send these requests to BabbyOverseer, who is posting through the main blog because the overseer is currently away)
Mon, 06 May 2013 10:08:01
I have no idea but the site appears to have gone down right now. I’m beginning to suspect errors that aren’t code related since a whole pile of seemingly unrelated weird things have been happening.
Sat, 04 May 2013 09:53:12
Alright, that’s about eight separate bug reports over the course of the night (well, my night). We THINK some of them have the same cause (strife.php not loading new information until after a refresh, possibly the same issue for dungeons although I suspect not), and they mostly look like cosmetic issues, so we’ll try to get them fixed for the dev build in two days. Until then or if it becomes apparent they’re causing serious mechanical issues and we push faster, reload the page (but don’t use refresh or it’ll re-send actions!) which will hopefully/probably cause the data to update properly.
Fri, 03 May 2013 21:44:21
Well this definitely sounds like the same thing. I’ll see if I can figure it out before the next dev push, if anyone’s got any more information on what the conditions were like when this happened I’d be glad to hear about ‘em